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Meet the Speakers

 Luke Dicken/ LuDic AI

Dr. Luke Dicken has been building game AI long before the current hype cycle. With four degrees in AI to his name. Over the last 15 years, Luke has helped shape the architecture of modern gaming, spending a decade driving studio innovation at Zynga and most recently serving as the Head of AI for Take-Two Interactive.

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Katherine Vildoso / WLG LATAM

Katherine leverages their dual expertise in art and design to champion player well-being. They are a dedicated connector passionate about strengthening the LatAm game dev community.

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Nathaly Kalantar / Aalto University

Nathaly is a Peruvian-Iranian game developer, researcher, and educator who loves experimenting with different ways of making and playing games. Currently pursuing the Erasmus Mundus Joint Master’s in Game Design and Development (RE:PLAY), she develops games across different countries and multicultural teams. 

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Ostap Dovbush / Ubisoft

Ostap Dovbush is currently a Principal Game Designer at Ubisoft with 15+ years of experience, having worked in small indie teams of just two people up to big AAA titles such as Watch Dogs Legion, Avatar: Frontiers of Pandora and XDefiant which had teams of 500+ developers.
He is keen on game design documentation of different forms and sizes that suit various teams and project sizes. Also, he's a major contributor to game screenshots initiatives such as InterfaceInGame and GameUIDatabase.

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Luke Savage / Epic Games

Luke Savage is an Education Advisor for Epic Games, working with universities and industry partners around the world to build the next generation of talent.  He previously ran the PlayStation First developer program at Sony Interactive Entertainment, helping students develop and publish games on PlayStation.  You can also ask Luke anything about Sega consoles from the 90s and he'll be very happy.

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Aki Kanerva / Psyon Games

Aki Kanerva (he/they) is an indie game ronin and sensei, expert generalist, wearer of all the hats, master of processes, and indie dev mentor in multiple incubators. He founded Virtual Air Guitar Company in 2006 and is currently CTO at Psyon Games. He speaks and translates people, processes, code, business and marketing.

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Wilma Ramona Ikäheimonen / Game Makers of FInland

​Wilma Ramona Ikäheimonen is the COB of Game Makers of Finland, a Finnish game industry trade union, as well as an art producer and visual development artist in Magonia Entertainment. Apart from the games industry, they have experience within the film industry as an art director and a costume designer. They also partake in academic research, with the current focus being on digital historical costuming and characters.

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Sahand Malaei / Exir Games

Sahand Malaei is the CEO and game designer at Exir Games, a Finland-based indie game studio focused on creating the next generation of mixed reality games. The studio's vision is to create intuitive, frictionless XR gaming experiences that can be enjoyed by everyone, not just gamers. Previously, as CEO of Dropout Games, Sahand led the production of more than sixty hyper-casual mobile games, which have been played by over seventy million people worldwide.

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Leene Künnap, Placeholder Gameworks

Leene is an Estonian Indie Developer and CEO of Placeholder Gameworks. She is mostly known for her work on Death and Taxes and CraftCraft as a Creative/Art Director. She likes to endlessly make, play and talk about RPGs and narrative-heavy games and also likes to advocate about healthy and ethical indie development practices.

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Norman Lista / Strategist & Author

Norman Lista is a Game Production Strategist, author and speaker focused on helping indie game studios build financially sustainable production systems and actually finish their games. He has more than 10 years of experience across software development, project management and game production, and is the author of Scrum for Indie Game Development and creator of The Game Creators Framework. 

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Olga Taranova / Thrylox

Olga Taranova is a C++ and Unreal Engine developer currently working as a Tech Lead. She has 7+ years of professional experience in software and game development, with expertise across gameplay systems, multiplayer features, UI, analytics, internal tools, and online services for mobile and PC AAA games. She has contributed to commercial PC, console, and mobile projects in international product-led companies.

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Magana Gikandi / WFP

TBA

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Thành Nguyá»…n / DIRGA Games

Thành Nguyá»…n is the CEO & co-founder of DIRGA Games, where he led the development and launch of the studio’s debut title, THYSIASTERY, from its first validation through global launch. The game has reached tens of thousands of players and earned Very Positive reception on Steam. At W Love Games, Thành will share his experience and knowledge about what’s the difference between a hobby project and an indie”

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David Zuratzi / Layout Forum, Those Who Design

I am a Graphic Designer, I love cinema, video games, and illustration. I specialize in user experience design and interactive systems (Game Design), from simple card games to live experiences at events, and of course, video games.

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Ellinor Bergman / Speldosa Interactive

Ellinor is a community manager turned producer turned CEO & Co-Founder. She's been in the games industry since 2020 and today Ellinor leads her team at Speldosa Interactive and handles the marketing and self-publishing of their game Muri: Wildwoods, which releases later this year.

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Ivonne C. Robles / Concepto y Contexto

Ivonne C. Robles is a designer, illustrator, and cultural manager who has taught game design. She has combined her professional experience with an interest in researching teaching and learning processes to identify biases in educational models focused on video games. She is currently pursuing a master’s degree in Cultural Processes for Design and Art and directs the independent space "Concepto y Contexto".

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Nicholas Sweetman, XAMK

Nick Sweetman is a game art educator at XAMK University of Applied Sciences and the founder of Game Art Co., which delivers industry-led B2B game art training for companies. With over 15 years of experience in game development,
higher education and professional training, Nick has mentored emerging talent and reached more than 28,000 learners across 163 countries. Through Game Art Co. he has organised training initiatives for studios including Fingersoft, Kuuasema, and Critical Force.

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Steven & Kerry / The Plug-In Studio

The Plug-In Studio (Steve Ciampaglia + Kerry Richardson) is a socially engaged new media artist duo. We collaborate with members of diverse communities to make video games, interactive kinetic sculpture, augmented reality graffiti, soft circuits and other art with technology. Our projects incorporate programming, engineering and design in a critical context. 

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Nazih Fares / Cabinet du Savoir Ludique

Nazih Fares is a Spanish-Lebanese award-winning gaming industry professional and BATFA member with over 17 years of experience spanning localization, marketing, game design, culturalization, esports, and communications. Having contributed to more than 90 global titles and campaigns across 14+ publishers including work with the likes of Blizzard Entertainment, Electronic Arts and more, Nazih now leads Cabinet du Savoir Ludique, currently working on The Arab League of Misfits. 

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Nahir Fajardo Hernández / Dreams of Heaven Games

Nahir Fajardo Hernández is the CEO and Executive Producer at Dreams of Heaven Games, as well as co-founder and producer of the Chile Game Showcase. A social worker by profession with a strong focus on neurodivergence, she has established herself as an international speaker exploring the intersection of the video game industry, inclusion, neurodivergence, and global South perspectives.

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Milla Pennanen / Game Makers of FInland

Milla Pennanen currently works as the Executive Director of both Game Makers of Finland and Tietoala ry. These two roles complement one another, allowing her long-standing passion for workers’ rights, community-building and the development of the game industry to fully flourish. 

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Taina Myöhänen / Tampere University

After fifteen years in the Finnish game industry, Taina Myöhänen turned to researching the industry. Drawing on experience in leadership and community-building roles, including as a co-founder and first chair of We in Games Finland, Myöhänen brings both practical and scholarly perspectives to questions of diversity, participation, and industry culture. Current research at Tampere University's Game Research Lab explores how everyday practices and communities shape inclusion and belonging in game development.

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