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Meet the Speakers

Recordings of the talks and panel discussions, along with the written proceedings will be available in our LIBRARY in early 2026

Ari Þór Arnbjörnsson  /

Epic Games

Ari Arnbjörnsson is a Senior Software Engineer for Developer Relations at Epic Games. He has over 18 years of games industry experience working on titles such as Angry Birds and Housemarque’s BAFTA-winning Returnal for PlayStation 5 as a lead programmer.

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Joni Lappalainen / 

Dreamloop Games

Joni is the CEO of Dreamloop Games and an instrumental contributor to Finland’s gaming scene. Joni serves as the President of both the Tampere Game Hub and Finnish Game Developers' Association, the Chairperson of the Board at Platform6, the co-founder of Tampere Startup Hub, and Finnish Game Incubator.

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Maria Wagner / Sustainable Games Alliance

Maria is the Managing Director of the Sustainable Games Alliance, with one goal: to make the games industry the leader in sustainability by setting ambitious and achievable standards for environmental and social responsibility. She has experience in running a refugee camp, was leading the local Berlin games association, has co-founded the non-profit Games Forest Club.

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Wanda O Rly (Valtteri Lahti)  / 

Psyon Games, Sustainable Games Alliance

Wanda / Valtteri has many formal titles such as co-founder & COO, chairperson of the board, educator & performer, but they are probably most known for their striking presence, active voice, and leadership by example. This year Wanda shares their reflections and lessons learned during years in the pursuit for social change in the context of business. This presentation is a collaboration between Psyon Games and Sustainable Games Alliance.

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Inari Revonjoki / 

Principal Designer

Inari is a creative professional with a diverse background in design, project development, and problem-solving. Over the course of her career, she has contributed her expertise to leading companies such as Netflix, Ubisoft, Embracer, and Microsoft, where she focused on creating thoughtful, innovative solutions that resonate with a global audience.

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Mafalda Duarde / IGDA

Mafalda is a game producer and international community leader with a background in game development, transmedia storytelling, and studio leadership. She is Chair of IGDA Berlin and a Board Member of the IGDA, where she supports global community initiatives and inclusive industry practices. 

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Pedro Santoro Zambon, PhD / Utrecht University, IGDA

Vice Chairperson of the IGDA's Game Incubation SIG and Researcher of the Collaborative Technologies Lab at Utrecht University under a Marie Skłodowska-Curie Fellowship developing tools, methods, and solutions to support game developers.

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Juha Fiilin / Fiilin Good Films

Juha is an award-winning director, writer, and producer, and the founder of Fiilin Good Films. He develops original IPs across animation, games, and graphic novels, focusing on transmedia storytelling and long-term collaborations with partner studios.

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Chris Hainsworth /

Blind Burners

Chris is co-founder of Blind Burners, an international collective of blind, partially sighted and sighted artists, game devs and performers, focused on championing non-visual access to creativity and career paths in the video game industry. In his day job, Chris works as a CFO helping video game companies scale and exit, and is the Executive Producer of six feature films.

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Tatjana Ristić /

Dibidus Games, SGA

Tatjana sees herself as a mediator between academia and the gaming community. With a Ph.D. in Literature, she writes scientific texts and participates in conferences. She has also embarked on the journey of signing her first Narrative Design Document within the indie studio Dibidus Games, which is currently making their debut video game, The Last Slava. She is a Project Coordinator at the Serbian Games Association, where she organizes industry events and fosters the growth of the Serbian gamedev ecosystem. 

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Mira Wardhaningsih / Game Director

An Indonesian Game Director with 10 years of experience in indie games, mostly in game narrative department. An award-winning narrative designer and the storyforger of more than 8 horror titles, with one title has been adapted into a big screen movie work. She believes in the power of simple story well told, especially in game writing.

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David Branco / Fingersoft

As Community Manager at Fingersoft, David connects with the 50 million daily players of the Hill Climb Racing franchise. He blends playful, community-driven content for key updates, championing player voices through his roots in indie games and content creation.

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Jon Li Yeng / SkillMaster

Jon Li is a Game Designer, Professor, and Events Producer with a passion for exploring how games can shape education, culture, and creativity beyond entertainment. Jon combines Game Design and Service Design to bring playful, human-centered solutions to real-world challenges.

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David Zuratzi / Layout Forum, Those Who Design

I am a Graphic Designer, I love cinema, video games, and illustration. I specialize in user experience design and interactive systems (Game Design), from simple card games to live experiences at events, and of course, video games.

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Nguyen (Naomi) Le / Dreamloop Games

In words by Naomi:
I’m Naomi. I work at Dreamloop Games in Finland as an Executive Assistant, and I’m also a Graphic Designer and been doing design for about five years now. I’ve been in the games industry for a year and a half, and when I started, I had zero background, no support, and no connections. Today I’ll tell you how I still managed to find my way in.

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Emily Powers /

University of Cumbria

I'm Emily Powers, a PhD student researching the performative nature of technology in the cyborgs of RPG game Cyberpunk 2077, with focus on how the cyborg body performs and parodies gender through augmentation and the limitations of human involvement in transcending the boundaries of cyborgs. My current research focuses on creating a new model of interpretation in which we can assess how gender performances are supported by how the in-game mechanics of language, embodiment, and agency allow for such performances.

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Jinni Lü / Fingersoft

With over a decade of business development experience, Jinni has been at the forefront of global partnerships in the mobile gaming industry. As Business Development Manager at Fingersoft, she's working on iconic titles like Hill Climb Racing and Hill Climb Racing 2 with over 2,7 billion downloads worldwide across platforms. Known for her cross-cultural fluency and business savvy, she specializes in crafting mutually rewarding collaborations with strategic partners like distribution platforms and IP licensors.

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